Patch updates
Live patch · 2026-09-22 / 2026-09-24
18.3B · September 24
- BUFF
BramblebackFaster cast; exact duration not published. - NERF
BlackthornAP · Damage amp: 14% → 12%
- NERF
Kha'ZixAbility damage: 285/400/580 → 265/370/535
- NERF
Kha'ZixIsolation: 310/445/660 → 285/410/605
- BUFF
AsheAbility damage: 5/8 AD/s → 9/14 AD/s
- NERF
CamilleAbility damage: 160/240/410/700 → 150/225/375/640
- NERF
LeBlancClone chance: 10/15/40% → 10/15/30% - NERF
TeemoAbility damage: 60/90/135 → 55/82/130
- NERF
AsheDuration: 4s → 3s - NERF
Bounty Seeker4-cost: 5 → 6 casts; 5-cost: 50 → 60 attacks; 8-cast reward: 10 → 6 rerolls.
- NERF
Bounty Seeker7 gold: 8,000 → 10,000 damage; 12 gold: 6 → 8 kills.
- REMChallenger's GraceUnavailable this hotfix.
- REMDark RitualUnavailable this hotfix.
- REMInfinity ProtectionUnavailable this hotfix.
- REMNesting DollsUnavailable this hotfix.
- REMNesting DollsUnavailable this hotfix.
- REMNesting DollsUnavailable this hotfix.
18.3 · Champions
- BUFF
KarmaAbility damage: 120/180/270/460 → 125/185/300/515
- BUFF
VeigarAbility damage: 175/265/395/670 → 200/300/450/765
- BUFF
Veigar+ · Ability damage: 265/400/595/1015 → 300/450/675/1015
- ADJ
Ornn3★ forge bonus: +100% → +85%; second artifact threshold: 155,000 → 140,000. - NERF
VeigarAP per kill: 3% → 2%
- BUFF
AlistarHealing: 200/260/320 → 230/300/400
- BUFF
AlistarAbility damage: 100/150/225 → 180/270/420
- BUFF
GrompAP · DoT · Ability damage: 160/240/360 → 175/265/410
- BUFF
GrompAD · Attack speed: 0.7 → 0.75
- BUFF
GrompAD · Attack damage: 45 → 50
- BUFF
MurkwolfAbility damage: 60/90/135 → 65/100/160
- BUFF
WarwickAbility damage: 215/325/500 → 230/345/535
- BUFF
WarwickHealing: 20% → 25%
- BUFF
AzirAbility damage: 43/65/103 → 46/69/110
- BUFF
CassiopeiaAbility damage: 400/600/950 → 425/630/1020
- BUFF
RammusShield: 350/450/550 → 400/550/725
- BUFF
LilliaHealing: 325/475 → 350/525
- BUFF
NidaleeAP · 3 · Ability damage: 300/450 → 330/500
- ADJ
NidaleeAD armor penetration: 40% → 60%; tooltip correction, no gameplay increase.
- NERF
NidaleeAD · Ability damage: 225/340 → 210/315
- BUFF
LuxSolar · 3★ · Ability damage: 12% → 15%
- BUFF
TaricHealing: 250/375 → 275/450
- NERF
TaricShield: 100/225 → 75/150
18.3 · Traits
- BUFF
CovenEssence per loss: 18/25/32/60 → 22/28/35/60 - NERF
DefenderArmor / MR: 25/60/120 → 25/60/115

- NERF
HunterAttack damage: 20/30/45/65% → 20/30/40/60%
- NERF
InfernoMax-health burn per second: 1/1/3.5/4.5% → 1/1/3/4%
- NERF
InvokerMana per second: 3/4/6/9 → 3/4/6/8
18.3 · Items
- BUFF
Statikk ShivAbility power: 15% → 25%
- NERF
Gold CollectorAttack damage: 40% → 35%
- NERF
Eternal PactMana restored: 15 → 10
- BUFF
Brawler EmblemAbility damage: 2% HP → 2.5% HP
- NERF
Hunter EmblemAttack damage: 18% → 15%
- NERF
Invoker EmblemMana per second: 3 → 2
- NERF
Juggernaut EmblemMana restored: 15 → 10
18.3 · Augments
- BUFF
Giant and MightyHealth: 200 → 225
- BUFF
Group Hug IArmor / MR: 6 → 7

- BUFF
Group Hug IIArmor / MR: 9 → 10

- BUFF
Hold the LineAttack damage: 9% → 11%
- BUFF
Hold the LineAbility power: 10% → 11%
- BUFF
Jeweled Lotus ICritical chance: 10% → 15%
- BUFF
Spirit Of RedemptionHealing: 7.5% → 9%
- NERF
Early LearningsAbility power: 5% → 3%
- NERF
Electrocharge IAbility damage: 30/50/70/90 → 25/40/60/80 - NERF
RetributionCritical chance: 25% → 15%
- BUFF
Heroic Grab BagGold: 4 → 6
- BUFF
Blossom's CallMinimum Wisp prices: 4-cost 15/6/4/0 → 15/5/3/0; 5-cost —/15/8/5/0 → —/15/8/4/0.
- NERF
Future FocusedGold: 8 → 5
18.3 · Wisps
Blossom upgrades- BUFFHeated RivalryTakedown requirement: 7 → 5
- ADJSinister DealGold 3 → 2; HP cost 3 → 2.


- NERFAnimate ShopDuration: 26s → 24s
- NERFBlazeAbility damage: 1.5% HP → 1.25% HP

- NERFBlood MoneyCost: 1g → 2g

- NERFCombustAbility damage: 22% HP → 18% HP

- NERFCurio CartGold: 2 → 1

- NERFHeroic SacrificeAD/AP · Attack damage: 40% → 35%


- NERFHeroic SacrificeArmor / MR: 40 → 35


- NERFHugifyHealth: 600 → 500

- NERFMana-Rich SoilMaximum mana reduction: 25% → 20%

- NERFMercenary ForceDamage amp: 4.5% → 4%

- NERFMoonlight RitualCost: 2g → 3g

- NERFStand AloneHealth: 22% → 20%

- NERFStand AloneDamage amp: 22% → 20%

- NERFBlood and IronCost: 3g → 4g

- NERFCombustAbility damage: 18% HP → 15% HP

- NERFMana-Rich SoilMaximum mana reduction: 18% → 15%

- NERFThree MeCost: 9g → 10g

- NERFStat boostersResists 10 → 8; attack speed 8% → 6%.



Simulation scope
Champion, trait, item and augment values are synchronized. Damage estimates remain approximate: Wisp effects, economy rewards and some conditional abilities/augments are not fully simulated. Cast timing and pathfinding are not equivalent to the game client.
Wisps
18.3B · 370
Wisps · Blossom upgrade
- Abandon Ship · Blossom upgrade · 0g · 3-1–3-4
Sell your board and bench, gain 10 gold and 10 rerolls.
- Abandon Ship · 0g · 3-1–3-4
Sell your board and bench, gain 6 gold and 8 rerolls.
- Aftershock · Blossom upgrade · 2g · 4-2–10-1
After 8 and 18 seconds, stun all enemies for 1.5 seconds.
- Aftershock · 2g · 4-2–10-1
After 8 seconds, stun all enemies for 1.5 seconds.
- All Fives · Blossom upgrade · Not published · 6-1–10-1
Reroll your shop with all 5-cost champions. Gain 5 gold.
- All Fives · Not published · 6-1–10-1
Reroll your shop with all 5-cost champions.
- All Fours · Blossom upgrade · Not published · 5-1–5-7
Reroll your shop with all 4-cost champions. Gain 2 gold.
- All Fours · Not published · 5-1–5-7
Reroll your shop with all 4-cost champions.
- All Ones · Blossom upgrade · Not published · 2-1–2-7
Reroll your shop with all 1-cost champions. Gain 1 Gold.
- All Ones · Not published · 2-1–2-7
Reroll your shop with all 1-cost champions.
- All Threes · Blossom upgrade · Not published · 3-5–4-7
Reroll your shop with all 3-cost champions. Gain 2 gold.
- All Threes · Not published · 3-5–4-7
Reroll your shop with all 3-cost champions.
- All Twos · Blossom upgrade · Not published · 2-1–3-4
Reroll your shop with all 2-cost champions. Gain 1 gold.
- All Twos · Not published · 2-1–3-4
Reroll your shop with all 2-cost champions.
- Animate Shop · Blossom upgrade · 8g · 4-2–5-7
For 24 seconds, your shop rerolls for free every 2 seconds.
- Animate Shop · 8g · 4-2–5-7
For 18 seconds, your shop rerolls for free every 2 seconds.
- Artifactinate · Blossom upgrade · 2g · 2-1–3-4
Lose 3 components, including ones built into items. Gain an Artifact anvil and 1 Reforger.
- Artifactinate · 2g · 2-1–3-4
Lose 3 components, including ones built into items. Gain an Artifact anvil.
- Backrow Star · Blossom upgrade · 1g · 4-2–10-1
A random back row champion gains 2.15 Attack Speed for 8 seconds.
- Backrow Star · 1g · 4-2–10-1
A random back row champion gains 1.85 Attack Speed for 7 seconds.
- Bark Armor · Blossom upgrade · 0g · 2-1–2-7
Your champions gain 225 shield for 10 seconds.
- Bark Armor · 0g · 2-1–2-7
Your champions gain 150 shield for 10 seconds.
- Barrier · 3g
Allies gain 7500 Shield, decaying over 30 seconds.
- Barrier · Blossom upgrade · 3g · 5-1–10-1
Allies gain 1250 Shield, decaying over 9 seconds.
- Barrier · 3g · 5-1–10-1
Allies gain 1250 Shield, decaying over 6 seconds.
- Barter · Blossom upgrade · 2g · 3-5–5-7
The next champion sold this round sells for 250% gold.
- Barter · 2g · 3-5–5-7
The next champion sold this round sells for 200% gold.
- Beggar's Wisp · Blossom upgrade · 0g · 2-1–10-1
The wilds couldn't find a wisp for you this roll. Gain 5 gold.
- Beggar's Wisp · 0g · 2-1–10-1
The wilds couldn't find a wisp for you this roll. Gain 3 gold.
- Big Boom · Blossom upgrade · 1g · 3-1–4-1
The first 2 allies to die explode, dealing 25% Max Health magic damage.
- Big Boom · 1g · 3-1–4-1
The first ally to die explodes, dealing 25% Max Health magic damage.
- Blast Potion · 1g · 3-1–4-7
Gain a temporary equippable Blast Potion.
- Blast Potion · Blossom upgrade · 1g · 3-1–4-7
Gain a temporary equippable Radiant Blast Potion.
- Blaze · 3g
Spread a raging fire across the board!
- Blaze · Blossom upgrade · 3g · 5-1–10-1
Fire spreads across the board, dealing more true damage to enemies.
- Blaze · 3g · 5-1–10-1
Fire spreads across the board, dealing true damage to enemies.
- Blood and Iron · Blossom upgrade · 4g · 2-1–2-7
After 16 champion deaths, gain a component anvil.
- Blood and Iron · 4g · 3-1–4-1
After 20 champion deaths, gain a component anvil.
- Blood Money · Blossom upgrade · 2g · 3-1–4-7
Gain 1 gold for every champion you kill. Gain 1 gold.
- Blood Money · 2g · 3-1–4-7
Gain 1 gold for every champion you kill.
- Blood Ritual · Blossom upgrade · 6g · 4-2–4-7
Lose 8 Player Health. Gain a Champion Duplicator.
- Blood Ritual · 6g · 4-2–4-7
Lose 10 Player Health. Gain a Champion Duplicator.
- Knick-Knack Bag · Blossom upgrade · Not published · 3-1–4-1
Gain 3 consumables that give permanent Attack Damage or Attack Speed.
- Knick-Knack Bag · Not published · 3-1–4-1
Gain 2 consumables that give permanent Attack Damage or Attack Speed.
- Knick-Knack Jar · Blossom upgrade · Not published · 2-1–2-7
Gain 2 consumables that give permanent Attack Damage or Attack Speed.
- Knick-Knack Jar · Not published · 2-1–2-7
Gain 1 consumable that gives permanent Attack Damage or Attack Speed.
- Knick-Knack Sack · Blossom upgrade · Not published · 5-1–10-1
Gain 4 consumables that give permanent Attack Damage or Attack Speed.
- Knick-Knack Sack · Not published · 5-1–10-1
Gain 3 consumables that give permanent Attack Damage or Attack Speed.
- Thingamajig Bag · Blossom upgrade · Not published · 3-1–4-1
Gain 3 consumables that give permanent Ability Power or Mana Regen.
- Thingamajig Bag · Not published · 3-1–4-1
Gain 2 consumables that give permanent Ability Power or Mana Regen.
- Thingamajig Jar · Blossom upgrade · Not published · 2-1–2-7
Gain 2 consumables that give permanent Ability Power or Mana Regen.
- Thingamajig Jar · Not published · 2-1–2-7
Gain 1 consumable that gives permanent Ability Power or Mana Regen.
- Thingamajig Sack · Blossom upgrade · Not published · 5-1–10-1
Gain 4 consumables that give permanent Ability Power or Mana Regen.
- Thingamajig Sack · Not published · 5-1–10-1
Gain 3 consumables that give permanent Ability Power or Mana Regen.
- Doodad Bag · Blossom upgrade · Not published · 3-1–4-1
Gain 3 consumables that give permanent Armor and Magic Resist or Health.
- Doodad Bag · Not published · 3-1–4-1
Gain 2 consumables that give permanent Armor and Magic Resist or Health.
- Doodad Jar · Blossom upgrade · Not published · 2-1–2-7
Gain 2 consumables that give permanent Armor and Magic Resist or Health.
- Doodad Jar · Not published · 2-1–2-7
Gain 1 consumable that gives permanent Armor and Magic Resist or Health.
- Doodad Sack · Blossom upgrade · Not published · 5-1–10-1
Gain 4 consumables that give permanent Armor and Magic Resist or Health.
- Doodad Sack · Not published · 5-1–10-1
Gain 3 consumables that give permanent Armor and Magic Resist or Health.
- Booster Shot · Blossom upgrade · 6g · 5-1–10-1
Up to 3 1-star champions temporarily star up during combat.
- Booster Shot · 6g · 5-1–10-1
Up to 2 1-star champions temporarily star up during combat.
- Borrowed Gear · Blossom upgrade · 1g · 3-1–4-7
At the start of combat, a champion gains a temporary recommended item and 250 Health.
- Borrowed Gear · 1g · 3-1–4-7
At the start of combat, a champion gains a temporary recommended item.
- Bronze Spoon · Blossom upgrade · 2g · 2-1–4-1
Gain 4 XP.
- Bronze Spoon · 3g · 2-1–4-1
Gain 4 XP.
- Bulwark · Blossom upgrade · 3g · 4-2–10-1
Your Tanks gain a 30% Max Health shield upon falling below 50% Health.
- Bulwark · 3g · 4-2–10-1
Your Tanks gain a 20% Max Health shield upon falling below 50% Health.
- Bunch-o'-Belts · 1g · 3-5–4-7
Your allies gain 7 temporary, non-removable Giant's Belts.
- Bunch-o'-Belts · Blossom upgrade · 1g · 3-5–4-7
Your allies gain 10 temporary, non-removable Giant's Belts.
- Greater Chaos · Blossom upgrade · 4g · 5-1–10-1
Cast 2 random Wisps worth 2 or more gold.
- Greater Chaos · 4g · 5-1–10-1
Cast 2 random Wisps.
- Lesser Chaos · Blossom upgrade · 1g · 2-1–3-4
Cast a random Wisp worth 1 or more gold.
- Lesser Chaos · 1g · 2-1–3-4
Cast a random Wisp.
- Circle of Elders · Blossom upgrade · 40g · 6-1–10-1
Gain one of each 5-cost champion.
- Circle of Elders · 45g · 6-1–10-1
Gain one of each 5-cost champion.
- Clone Companion · 5g
Clone your highest damage champion. The clone deals 100% damage.
- Clone Companion · 5g · 5-1–10-1
Clone your highest damage champion. The clone deals 20% damage.
- Clone Companion · Blossom upgrade · 5g · 5-1–10-1
Clone your highest damage champion. The clone deals 30% damage.
- Coin Flip · Blossom upgrade · 0g · 2-1–2-7
Flip 2 coins, gain 1 gold if it's heads.
- Coin Flip · 0g · 2-1–2-7
Flip a coin, gain 1 gold if it's heads.
- Combust · 3g
Your champions explode on death, dealing 100% Max Health magic damage.
- Combust · Blossom upgrade · 3g · 5-1–10-1
Your champions explode on death, dealing 18% Max Health magic damage.
- Combust · 3g · 5-1–10-1
Your champions explode on death, dealing 15% Max Health magic damage.
- Component Bounty · Blossom upgrade · 4g · 3-1–4-7
If you win the next player combat, gain a random component.
- Component Bounty · 4g · 3-1–4-7
If you win the next player combat, gain a random component.
- Counterspell · 2g
Increase all enemies' Max Mana by 150 until their next cast.
- Counterspell · Blossom upgrade · 2g · 5-1–10-1
Increase all enemies' Max Mana by 22 until their next cast.
- Counterspell · 2g · 5-1–10-1
Increase all enemies' Max Mana by 15 until their next cast.
- Crystal Ball · Blossom upgrade · 1g · 4-2–10-1
Reveal your next opponent. Your team gains 1.18 Attack Speed.
- Crystal Ball · 1g · 4-2–10-1
Reveal your next opponent. Your team gains 1.12 Attack Speed.
- Curio Cart · Blossom upgrade · 0g · 3-5–5-7
Open an item store. Items cost 0 to 15 gold. Gain 1 Gold.
- Curio Cart · 0g · 3-1–4-7
Open an item store. Items cost 0 to 15 gold.
- Cutpurse · Blossom upgrade · 2g · 3-5–4-7
Every 4 seconds, your champions have a 20% chance to drop 1 Gold.
- Cutpurse · 2g · 3-5–4-7
Every 5 seconds, your champions have a 20% chance to drop 1 Gold.
- Die Roll · Blossom upgrade · 3g · 3-1–4-1
Roll two six-sided dice. Gain gold equal to the result.
- Die Roll · 2g · 3-1–4-1
Roll a six-sided die. Gain gold equal to the result.
- Diversified · 3g · 4-2–5-7
Your team gains 30 Health for each active non-unique trait.
- Diversified · Blossom upgrade · 3g · 4-2–5-7
Your team gains 45 Health for each active non-unique trait.
- Downpour · 2g
Your team gains 15 Mana Regen.
- Downpour · Blossom upgrade · 2g · 5-1–10-1
Your team gains 3 Mana Regen.
- Downpour · 2g · 5-1–10-1
Your team gains 2 Mana Regen.
- Found Friend · Blossom upgrade · 0g · 2-1–2-7
Gain a Training Dummy with a Sunfire Cape.
- Found Friend · 0g · 2-1–2-7
Gain a temporary Training Dummy with a Giant's Belt.
- Training Yard · Blossom upgrade · 3g · 4-2–5-7
Gain 3 Training Dummies each with a random tank item.
- Training Yard · 3g · 4-2–5-7
Gain 2 Training Dummies each with a random tank item.
- Early Fix · Blossom upgrade · 0g · 2-1–2-7
Gain 2 Item Reforgers.
- Early Fix · 0g · 2-1–2-7
Gain 1 Item Reforger.
- Essence Theft · Blossom upgrade · 1g · 2-1–4-1
Gain 90% bonus Coven Essence this combat.
- Essence Theft · 1g · 2-1–4-1
Gain 50% bonus Coven Essence this combat.
- Experienced · Blossom upgrade · 0g · 2-1–2-7
Gain 2 XP.
- Experienced · 1g · 2-1–2-7
Gain 2 XP.
- Fellowship · Blossom upgrade · 3g · 5-1–10-1
Champions gain 6% Max Health Shield and 6% Damage Amp per adjacent ally.
- Fellowship · 3g · 5-1–10-1
Champions gain 4% Max Health Shield and 4% Damage Amp per adjacent ally.
- Fertilize · Blossom upgrade · 1g · 2-1–3-4
Gain 1 XP for each enemy that dies. Gain 2 XP.
- Fertilize · 1g · 2-1–3-4
Gain 1 XP for each enemy that dies.
- Flash Fire · Blossom upgrade · 1g · 3-5–5-7
Reroll your shop. Inferno lights 3 shop slots on fire, upgrading them.
- Flash Fire · 1g · 3-5–5-7
Reroll your shop. Inferno lights 2 shop slots on fire, upgrading them.
- Flip Frenzy · Blossom upgrade · 1g · 3-1–4-1
Flip a coin, gain 1 gold if it's heads. Continue until you flip tails.
- Flip Frenzy · 1g · 3-1–4-1
Flip a coin, gain 1 gold if it's heads. Continue until you flip tails.
- Flow · Blossom upgrade · Not published · 4-2–10-1
Your champions are Unstoppable and gain 1.15 Attack Speed for 15 seconds.
- Flow · Not published · 4-2–10-1
Your champions are Unstoppable and gain 1.15 Attack Speed for 10 seconds.
- Forest Mage · Blossom upgrade · 1g · 3-5–10-1
Fill your shop with upgraded Wisps. You can only buy one.
- Forest Mage · 1g · 3-5–10-1
Fill your shop with Wisps. You can only buy one.
- Forest Twins · 4g · 2-1–2-7
Gain 2 copies of a 2-cost champion you don't have.
- Forest Twins · Blossom upgrade · 5g · 2-1–2-7
Gain 3 copies of a 2-cost champion you don't have.
- Freeroller · Blossom upgrade · 2g · 2-1–4-1
Gain 3 rerolls.
- Freeroller · 2g · 2-1–4-1
Gain 2 rerolls.
- Giant Growth · Blossom upgrade · 4g · 5-1–10-1
Your 2 highest Health units grow, gaining 750 Health.
- Giant Growth · 4g · 5-1–10-1
Your highest Health unit grows, gaining 750 Health.
- Giant's Aura · 3g
Your highest Health ally becomes an absolute menace.
- Giant's Aura · Blossom upgrade · 3g · 5-1–10-1
Your highest Health ally deals 3% max Health damage per second in an area.
- Giant's Aura · 3g · 5-1–10-1
Your highest Health ally deals 2% max Health damage per second in an area.
- Golden Goose · 1g · 4-2–5-7
Gain 1 gold for every 1700 damage your highest damage champion deals.
- Golden Goose · Blossom upgrade · 1g · 4-2–5-7
Gain 1 gold for every 1000 damage your highest damage champion deals.
- Golden Road · Blossom upgrade · 2g · 2-1–3-4
After 3 player combats, gain 2 Gold per fight won plus 1 Gold.
- Golden Road · 2g · 2-1–3-4
After 3 player combats, gain 2 Gold per fight won.
- Good Loss · Blossom upgrade · 4g · 3-1–4-1
For the next 3 player combats, gain 6 XP if you lose.
- Good Loss · 4g · 3-1–4-1
For the next 3 player combats, gain 4 XP if you lose.
- Grow Up · Blossom upgrade · 7g · 3-1–4-7
Gain 12 XP.
- Grow Up · 7g · 3-1–4-7
Gain 10 XP.
- Hand Of Baron · Blossom upgrade · 6g · 5-1–10-1
Your team gains Baron Buff, greatly increasing their stats.
- Hand Of Baron · 6g · 5-1–10-1
Your team gains Baron Buff, increasing their stats.
- Healing Pool · 2g · 2-1–3-4
Heal 5 Player Health.
- Healing Pool · Blossom upgrade · 2g · 3-5–5-7
Heal 7 Player Health.
- Health Potion · 1g · 3-1–4-7
Gain a tempoary equippable Health Potion.
- Health Potion · Blossom upgrade · 1g · 3-1–4-7
Gain a temporary equippable Radiant Health Potion.
- Heated Rivalry · Blossom upgrade · 3g · 2-1–2-7
Gain a Rengar or a Kha'Zix. They gain 5 takedowns.
- Heated Rivalry · 3g · 2-1–2-7
Gain a Rengar or a Kha'Zix. They gain 3 takedowns.
- Heroic Sacrifice · Blossom upgrade · 5g · 4-2–5-7
Your 3 strongest Champions gain HEROIC POWER, but other allies are sacrificed.
- Heroic Sacrifice · 5g · 4-2–5-7
Your 3 strongest Champions gain HEROIC POWER, but other allies are sacrificed.
- Hero Of Prophecy · Blossom upgrade · 35g · 6-1–10-1
Gain a 5-cost champion. Gain them again each round FOREVER.
- Hero Of Prophecy · 35g · 6-1–10-1
Gain a 5-cost champion. Gain them again each round FOREVER.
- Hero's Entrance · 2g · 6-1–10-1
After 8 seconds, the leftmost benched champion joins combat and gains 2 recommended items.
- Hero's Entrance · Blossom upgrade · 2g · 6-1–10-1
After 5 seconds, the leftmost benched champion joins combat and gains 2 recommended items.
- Hireling · Not published
3 temporary 2-star 5-costs with 2 recommended items each join your team.
- Hireling · Blossom upgrade · Not published · 6-1–10-1
A temporary 1-star 5-cost with 2 recommended items joins your team.
- Hireling · Not published · 6-1–10-1
A temporary 1-star 5-cost with 1 recommended items joins your team.
- Homing Fireflies · Blossom upgrade · 2g · 3-5–10-1
Your Casters spawn a firefly per 15 Mana spent. Each deals 110 magic damage.
- Homing Fireflies · 2g · 3-5–10-1
Your Casters spawn a firefly per 20 Mana spent. Each deals 110 magic damage.
- Hugify · 1g
Your 10 highest Health units grow, gaining 2500 Health.
- Hugify · Blossom upgrade · 1g · 3-1–4-1
Your highest Health unit grows, gaining 500 Health.
- Hugify · 1g · 3-1–4-1
Your highest Health unit grows, gaining 350 Health.
- Hummingbird · 1g
Your 10 highest Attack Speed units shrink, gaining 2 Attack Speed.
- Hummingbird · Blossom upgrade · 1g · 3-1–4-1
Your highest Attack Speed unit shrinks, gaining 1.35 Attack Speed.
- Hummingbird · 1g · 3-1–4-1
Your highest Attack Speed unit shrinks, gaining 1.2 Attack Speed.
- Idle Craftsman · Blossom upgrade · 4g · 3-1–4-1
A component on your bench turns into a completed item it builds.
- Idle Craftsman · 4g · 3-1–4-1
A component on your bench turns into a completed item it builds.
- Improved Reach · Blossom upgrade · 2g · 5-1–10-1
Your Fighters gain 2 range.
- Improved Reach · 2g · 5-1–10-1
Your Fighters gain 1 range.
- Infliction · Blossom upgrade · 4g · 5-1–10-1
Slow, Burn, Shred, and Sunder enemies for 12 seconds.
- Infliction · 4g · 5-1–10-1
Slow, Burn, Shred, and Sunder enemies for 8 seconds.
- Iron Core · Blossom upgrade · 1g · 4-2–5-7
Your front center champion gains 1.08 Max Health per front-row unit.
- Iron Core · 1g · 4-2–5-7
Your front center champion gains 1.06 Max Health per front-row unit.
- Ironwood · Blossom upgrade · 2g · 4-2–10-1
Enemies attacking your highest health champion deal 20% less damage.
- Ironwood · 2g · 4-2–10-1
Enemies attacking your highest health champion deal 14% less damage.
- Jungling · Blossom upgrade · 3g · 3-1–4-7
Overrun the shop with Riftbeasts.
- Jungling · 4g · 3-1–4-7
Overrun the shop with Riftbeasts.
- Killer's Regret · 1g · 5-1–10-1
Your first 3 champions to die stun their killer for 1.5 seconds.
- Killer's Regret · Blossom upgrade · 1g · 5-1–10-1
Your first 4 champions to die stun their killer for 1.75 second.
- Killing Frenzy · Blossom upgrade · 2g · 5-1–10-1
Fighters execute targets under 15% Health. They gain 1.4 Attack Speed on kill.
- Killing Frenzy · 2g · 5-1–10-1
Fighters execute targets under 12% Health. They gain 1.15 Attack Speed on kill.
- Late Bloomer · Not published
A squad of 5 temporary 4-star 1-costs joins your team.
- Late Bloomer · Blossom upgrade · Not published · 4-2–5-7
A temporary 3-star 1-cost with 1recommend item joins your team.
- Late Bloomer · Not published · 4-2–5-7
A temporary 3-star 1-cost joins your team.
- Life Debt · Blossom upgrade · 0g · 5-1–10-1
Gain 1 gold for every 12 missing Player Health. Then heal 3 Health.
- Life Debt · 0g · 5-1–10-1
Gain 1 gold for every 12 missing Player Health.
- Lightning Storm · 3g
Every 0.15 seconds deal 5% Max Health true damage to an enemy.
- Lightning Storm · Blossom upgrade · 3g · 5-1–10-1
Every 1 seconds deal 7% Max Health true damage to an enemy.
- Lightning Storm · 3g · 5-1–10-1
Every 1 second deal 5% Max Health true damage to an enemy.
- Lightning Strike · Blossom upgrade · 1g · 4-2–5-7
Deal 18% Max Health true damage to all enemies.
- Lightning Strike · 1g · 4-2–5-7
Deal 10% Max Health true damage to all enemies.
- Living Soil · Blossom upgrade · Not published · 4-2–5-7
Every 4 seconds, roots stun 2 enemies for 1 second.
- Living Soil · Not published · 4-2–5-7
Every 4 seconds, roots stun an enemy for 1 second.
- Lost Travelers · Blossom upgrade · 4g · 2-1–2-7
Gain 4 gold worth of random champions.
- Lost Travelers · 3g · 2-1–2-7
Gain 3 gold worth of random champions.
- Lucky 7 · Not published
Gain 777 shop rerolls.
- Lucky 7 · Blossom upgrade · Not published · 6-1–10-1
Gain 10 shop rerolls.
- Lucky 7 · Not published · 6-1–10-1
Gain 7 shop rerolls.
- Major Gambit · Blossom upgrade · 3g · 4-2–5-7
If you win next combat, gain 10 Gold.
- Major Gambit · 3g · 4-2–5-7
If you win the next player combat, gain 8 Gold.
- Mana Potion · 1g · 3-1–4-7
Gain a temporary equippable Mana Potion.
- Mana Potion · Blossom upgrade · 1g · 3-1–4-7
Gain a temporary equippable Radiant Mana Potion.
- Mana-Rich Soil · Blossom upgrade · 2g · 5-1–10-1
Your Casters have 20% reduced Max Mana.
- Mana-Rich Soil · 2g · 5-1–10-1
Your Casters have 15% reduced Max Mana.
- Marksmen's Gale · Blossom upgrade · 2g · 4-2–10-1
Your Marksmen's attacks grant 1.05 stacking Attack Speed.
- Marksmen's Gale · 2g · 4-2–10-1
Your Marksmen's attacks grant 1.03 stacking Attack Speed.
- Marksmen's Marks · Blossom upgrade · 3g · 5-1–10-1
Your Marksmen have a 45% chance to double attack.
- Marksmen's Marks · 3g · 5-1–10-1
Your Marksmen have a 30% chance to double attack.
- Mercenary Force · Blossom upgrade · 3g · 4-2–5-7
Gain 4% Damage Amp for every 10 gold you have.
- Mercenary Force · 3g · 4-2–5-7
Gain 3% Damage Amp for every 10 gold you have.
- Minor Blood Ritual · Blossom upgrade · 3g · 2-1–3-4
Lose 1 Player Health. Gain a Lesser Champion Duplicator.
- Minor Blood Ritual · 3g · 2-1–3-4
Lose 3 Player Health. Gain a Lesser Champion Duplicator.
- Minor Gambit · Blossom upgrade · 1g · 2-1–2-7
If you win the next player combat, gain 3 Gold.
- Minor Gambit · 1g · 2-1–2-7
If you win the next player combat, gain 2 Gold.
- Mitosis · Blossom upgrade · 1g · 2-1–2-7
Gain a Tiny Champion Duplicator.
- Mitosis · 1g · 2-1–2-7
Gain a Tiny Champion Duplicator.
- Moonlight Ritual · 2g · 3-1–4-7
Your lowest star 1-cost or 2-cost champion stars up in combat.
- Moonlight Ritual · Blossom upgrade · 3g · 3-1–4-7
Your two lowest star 1-cost or 2-cost champions star up in combat.
- Moonrise · Not published · 4-2–5-7
After 8 seconds, increase Lunar's effects by 100%.
- Moonrise · Blossom upgrade · Not published · 4-2–5-7
After 8 seconds, increase Lunar's effects by 175%.
- Nature's Ally · Blossom upgrade · 2g · 3-1–4-7
Every 3 ally deaths, summon a random Riftbeast that's sometimes 2-star.
- Nature's Ally · 2g · 4-2–10-1
Every 3 ally deaths, summon a random Riftbeast.
- Nature's Wrath · Blossom upgrade · 1g · 6-1–10-1
Kill EVERYONE without an item after 8 seconds.
- Nature's Wrath · 1g · 6-1–10-1
Kill EVERYONE without an item after 10 seconds.
- Payday · 3g · 3-5–4-7
For each ally champion that survives combat, gain 2 Gold.
- Payday · Blossom upgrade · 3g · 3-5–4-7
For each ally champion that survives combat, gain 3 Gold.
- Peddler · Blossom upgrade · 0g · 4-2–5-7
Open a random item store. Random items cost 0 to 14 gold. Gain 2 Gold.
- Peddler · 0g · 4-2–5-7
Open a random item store. Random items cost 0 to 14 gold.
- Petrified Dummy · Blossom upgrade · 2g · 3-1–4-7
Your first champion to die turns into a 1350 Health dummy with their defenses.
- Petrified Dummy · 2g · 3-1–4-7
Your first champion to die turns into a 900 Health dummy with their defenses.
- Petrify Shields · Blossom upgrade · 1g · 4-2–10-1
10% Slow enemies and reduce their shields by 30% for 10 seconds.
- Petrify Shields · 1g · 4-2–10-1
10% Slow enemies and reduce their shields by 20% for 10 seconds.
- Phantom Armor · 2g
Gain 6 temporary Radiant Warmog's Armors and 5 Removers.
- Phantom Armor · Blossom upgrade · 2g · 3-1–5-7
Gain a temporary The Indomitable.
- Phantom Armor · 2g · 3-1–5-7
Gain a temporary Warmog's Armor.
- Phantom Emblem · 2g · 5-1–10-1
Gain a temporary emblem of your most active trait.
- Phantom Emblem · Blossom upgrade · 2g · 5-1–10-1
Gain a temporary emblem of your most active trait.
- Phantom Gloves · Blossom upgrade · 3g · 3-1–5-7
Gain a temporary Mittens.
- Phantom Gloves · 3g · 3-1–5-7
Gain a temporary Thief's Gloves.
- Phantom Splash · 2g · 4-2–10-1
Combat start: Up to 2 inactive traits activate at the lowest level.
- Phantom Splash · Blossom upgrade · 2g · 4-2–10-1
Combat Start: Up to 4 inactive traits activate at the lowest level.
- Phantom Vest · Blossom upgrade · 2g · 3-1–5-7
Gain a temporary Aegis of Dawn.
- Phantom Vest · 2g · 3-1–5-7
Gain a temporary Bramble Vest.
- Plated Shields · Blossom upgrade · 2g · 5-1–10-1
Shields are 20% stronger. Allies gain 300 shield for 10 seconds.
- Plated Shields · 2g · 5-1–10-1
Shields are 15% stronger. Allies gain 150 shield for 10 seconds.
- Pocket Change · Blossom upgrade · 1g · 3-1–4-1
Your one-star champions drop 1 gold on death. Gain 1 gold.
- Pocket Change · 1g · 3-1–4-1
Your one-star champions drop 1 gold on death.
- Major Polymorph · Blossom upgrade · 0g · 4-2–5-7
The highest star level 4-cost you own permanently transforms into a 5-cost.
- Major Polymorph · 0g · 4-2–5-7
A random 4-cost you own permanently transforms into a 5-cost.
- Minor Polymorph · Blossom upgrade · 0g · 2-1–3-4
The highest star level 1-cost you own permanently transforms into a 2-cost.
- Minor Polymorph · 0g · 2-1–3-4
A random 1-cost you own permanently transforms into a 2-cost.
- Polymorph · Blossom upgrade · 0g · 2-1–4-1
The highest star level 2-cost you own permanently transforms into a 3-cost.
- Polymorph · 0g · 2-1–4-1
A random 2-cost you own permanently transforms into a 3-cost.
- Potioncraft · Blossom upgrade · 2g · 5-1–10-1
Gain three temporary equippable Radiant Potions.
- Potioncraft · 2g · 5-1–10-1
Gain three temporary equippable Potions.
- Preppers · Blossom upgrade · Not published · 3-1–5-7
Your stacking items start next combat extra stacked.
- Preppers · Not published · 3-1–5-7
Your stacking items start next combat partially stacked.
- Prolific Power · Blossom upgrade · 0g · 4-2–10-1
Your champions gain 6% Attack Damage and Ability Power.
- Prolific Power · 0g · 4-2–10-1
Your champions gain 4% Attack Damage and Ability Power.
- Propagate · Blossom upgrade · 2g · 2-1–4-1
Gain a copy of the first allied champion to die.
- Propagate · 2g · 2-1–4-1
Gain a copy of the first allied champion to die.
- Quicken · 2g · 3-5–4-7
On cast, your champions gain 1.3 Attack Speed for 4 seconds.
- Quicken · Blossom upgrade · 2g · 3-5–4-7
On cast, your champions gain 1.4 Attack Speed for 5 seconds.
- Radiantize · Blossom upgrade · 3g · 4-2–10-1
After 5 seconds, 1 random equipped item temporarily becomes Radiant.
- Radiantize · 3g · 5-1–10-1
After 8 seconds, 1 random equipped item temporarily becomes Radiant.
- Rain · Blossom upgrade · 1g · 3-1–4-7
Your team gains 2 Mana Regen.
- Rain · 1g · 3-1–4-7
Your team gains 1 Mana Regen.
- Apprentice · Blossom upgrade · Not published · 2-1–2-7
Gain a random 2-star 1-cost champion.
- Apprentice · Not published · 2-1–2-7
Gain a random 2-star 1-cost champion.
- Big Guns · Blossom upgrade · Not published · 4-2–4-7
Gain 2 random 1-star 4-cost champions.
- Big Guns · Not published · 4-2–4-7
Gain 2 random 1-star 4-cost champions.
- Forest Guide · Blossom upgrade · Not published · 2-1–2-7
Gain a random 4-cost champion.
- Forest Guide · Not published · 2-1–2-7
Gain a random 4-cost champion.
- Grandmaster · Blossom upgrade · Not published · 6-1–10-1
Gain a random 2-star 5-cost champion.
- Grandmaster · Not published · 6-1–10-1
Gain a random 2-star 5-cost champion.
- Journeyman · Blossom upgrade · Not published · 2-1–3-4
Gain a random 2-star 2-cost champion.
- Journeyman · Not published · 2-1–3-4
Gain a random 2-star 2-cost champion.
- Smurfing · Blossom upgrade · Not published · 3-5–4-1
Gain a random 5-cost champion.
- Smurfing · Not published · 3-5–4-1
Gain a random 5 cost champion.
- Three Me · Blossom upgrade · Not published · 3-1–4-1
Gain a random 2-star 3-cost champion.
- Three Me · 10g · 3-1–4-1
Gain a random 2-star 3-cost champion.
- Refreshing Light · Blossom upgrade · Not published · 3-5–4-7
Gain a free reroll per star level of each unique Solar champion.
- Refreshing Light · Not published · 3-5–4-7
Gain a free reroll per star level of each unique Solar champion.
- Regeneration · Blossom upgrade · 2g · 3-5–4-7
Your team heals 2% max Health per second.
- Regeneration · 2g · 3-5–4-7
Your team heals 1% max Health per second.
- Border Village · Blossom upgrade · Not published · 3-1–4-1
Reroll your shop with all 2-star 2-cost champions.
- Border Village · Not published · 3-1–4-1
Reroll your shop with all 2-star 2-cost champions.
- Middle Path · Blossom upgrade · Not published · 3-5–4-7
Reroll your shop with all 2-star 3-cost champions.
- Middle Path · Not published · 3-5–4-7
Reroll your shop with all 2-star 3-cost champions.
- Starting Town · Blossom upgrade · Not published · 2-1–3-4
Reroll your shop with all 2-star 1-cost champions.
- Starting Town · Not published · 2-1–3-4
Reroll your shop with all 2-star 1-cost champions.
- Resistant · Blossom upgrade · 2g · 4-2–10-1
Tanks reduce instances of incoming damage by 18.
- Resistant · 2g · 4-2–10-1
Tanks reduce instances of incoming damage by 10.
- Revenge · 2g · 5-1–10-1
Whenever an ally dies, your champions gain 4% stacking Damage Amp.
- Revenge · Blossom upgrade · 2g · 5-1–10-1
Whenever an ally dies, your champions gain 6% stacking Damage Amp.
- Ride the Wave · 3g · 4-2–5-7
The next 2 rerolls this round will have 2+ champions fielded last combat.
- Ride the Wave · Blossom upgrade · 3g · 4-2–5-7
The next 3 rerolls this round will have 2+ champions fielded last combat.
- Rolling Bones · Blossom upgrade · 3g · 3-1–4-7
60% chance to get a reroll with each kill, and 1 more if you win.
- Rolling Bones · 3g · 3-1–4-7
You have a 50% chance to get a free reroll with each kill.
- Roly-Polys · 3g · 3-1–4-1
For each ally champion alive after 18 seconds, gain a reroll.
- Roly-Polys · Blossom upgrade · 3g · 3-1–4-1
For each ally champion alive after 16 seconds, gain a reroll.
- Salvager · 0g · 4-2–5-7
Any units you bench have items removed and broken apart.
- Salvager · Blossom upgrade · 0g · 4-2–5-7
Any units you bench have items removed and broken apart. Gain 2 Gold.
- Scrappy · Blossom upgrade · 3g · 4-2–5-7
Combat Start: 3 champions without items gain a temporary recommended item.
- Scrappy · 3g · 4-2–5-7
Combat start: 2 champions without items gain a temporary recommended item.
- Search Party · Blossom upgrade · 1g · 3-5–4-7
Each of your shops has a 4-cost in it this round until you buy one.
- Search Party · 1g · 3-5–4-7
Each of your shops has a 4-cost in it this round until you buy one.
- Sinister Deal · 0g · 2-1–3-4
Lose 4 Player Health. Gain 2 Gold.
- Sinister Deal · Blossom upgrade · 0g · 2-1–3-4
Lose 2 Player Health. Gain 2 Gold.
- Slow Study · 3g · 3-5–4-7
For each ally champion alive after 15 seconds, gain 2 XP.
- Slow Study · Blossom upgrade · 3g · 3-5–4-7
For each ally champion alive after 12 seconds, gain 2 XP.
- Solar Gift · Blossom upgrade · 4g
Gain a Leona, Sejuani, and Kayle
- Solar Gift · 6g · 2-1–3-4
Gain a Leona, Sejuani, and Kayle
- Solitude's Cloak · 2g · 5-1–10-1
Champions with no adjacent allies gain 1.1 Max Health and 10% Damage Amp.
- Solitude's Cloak · Blossom upgrade · 2g · 5-1–10-1
Champions with no adjacent allies gain 1.15 Max Health and 15% Damage Amp.
- Stand Alone · 2g
Champions alone in their row gain 2 Health and 150% Damage Amp.
- Stand Alone · Blossom upgrade · 2g · 3-5–10-1
Champions alone in their row gain 1.2 Health and 20% Damage Amp.
- Stand Alone · 2g · 3-5–10-1
Champions alone in their row gain 1.15 Health and 15% Damage Amp.
- Starfall · Blossom upgrade · 1g · 3-1–4-1
The first 8 times you reroll your shop this round, the lowest cost champion becomes 2-star.
- Starfall · 1g · 3-1–4-1
The first 6 times you reroll your shop this round, the lowest cost champion becomes 2-star.
- Stealthy · Blossom upgrade · 0g · 4-2–5-7
2 random champions on the back row are untargetable for 10 seconds.
- Stealthy · 0g · 4-2–5-7
Your 2 strongest Fighters or Assassins are untargetable for 6 seconds.
- Drought · Blossom upgrade · 1g · 2-1–2-7
Add 3 to your loss streak.
- Drought · 1g · 2-1–2-7
Add 2 to your loss streak.
- Flood · Blossom upgrade · 1g · 2-1–2-7
Add 2 to your win streak.
- Flood · 1g · 2-1–2-7
Add 1 to your win streak.
- Sunfire Sorcery · Blossom upgrade · 2g · 3-5–4-7
Burn and Wound enemies for 15 seconds.
- Sunfire Sorcery · 2g · 3-5–4-7
Burn and Wound enemies for 10 seconds.
- Supercritical · 2g · 4-2–10-1
Allies with Precision gain 25% Critical Strike Damage.
- Supercritical · Blossom upgrade · 2g · 4-2–10-1
Allies with Precision gain 40% Critical Strike Damage.
- Take One With Ya · Blossom upgrade · 1g · 2-1–2-7
If you lose and kill at least one enemy, gain 6 XP.
- Take One With Ya · 1g · 2-1–2-7
If you lose and kill at least one enemy, gain 4 XP.
- Tattered Armor · 1g
90% Shred and Sunder enemies for 45 seconds.
- Tattered Armor · Blossom upgrade · 1g · 3-5–4-7
30% Shred and Sunder enemies for 15 seconds.
- Tattered Armor · 1g · 3-5–4-7
30% Shred and Sunder enemies for 10 seconds.
- Terraforming · Blossom upgrade · 2g · 4-2–10-1
Gain 10 seeds at start of combat.
- Terraforming · 2g · 4-2–10-1
Gain 7 seeds at start of combat.
- Treetop Archers · 3g
An implausible number of archers fire from the trees.
- Treetop Archers · Blossom upgrade · 3g · 5-1–10-1
Archers fire from the trees, dealing 900 physical damage every 3 seconds.
- Treetop Archers · 3g · 5-1–10-1
Archers fire from the trees, dealing 500 physical damage every 3 seconds.
- Tremors · 3g
Every 3 seconds, Stun enemies for 1.5 seconds.
- Tremors · Blossom upgrade · 3g · 5-1–10-1
Every 8 seconds, Stun enemies for 1.5 seconds.
- Tremors · 3g · 5-1–10-1
Every 8 seconds, Stun enemies for 1 second.
- Trophy Hunter · Blossom upgrade · 2g · 2-1–4-7
Next player combat, your Rivals' takedowns count twice.
- Trophy Hunter · 2g · 2-1–4-7
Next player combat, your Rivals' takedowns count twice.
- Truce · 0g
Gain 100 gold. Your opponent gains 1 gold.
- Truce · Blossom upgrade · 0g · 2-1–2-7
Gain 2 gold. Your opponent gains 1 gold.
- Truce · 0g · 2-1–2-7
Gain 1 gold. Your opponent gains 1 gold.
- Ultra Ascension · 1g
After 12 seconds, allies gain 300% Damage Amp.
- Ultra Ascension · Blossom upgrade · 1g · 3-1–4-1
After 23 seconds, allies gain 300% Damage Amp.
- Ultra Ascension · 1g · 3-1–4-1
After 25 seconds, allies gain 300% Damage Amp.
- Verdant Vitality · Blossom upgrade · 0g · 4-2–10-1
Your champions gain 75 Health.
- Verdant Vitality · 0g · 4-2–10-1
Your champions gain 50 Health.
- Wrapped In Thorns · Blossom upgrade · 2g · 3-5–10-1
Your Tanks reflect 18% of damage taken to adjacent enemies every ? seconds.
- Wrapped In Thorns · 2g · 3-5–10-1
Your Tanks reflect 12% of damage taken to adjacent enemies every 4 seconds.
- Yordle Spirit · Blossom upgrade · 2g · 4-2–5-7
Allies have a 99% chance to dodge attacks for 5 seconds.
- Yordle Spirit · 2g · 4-2–5-7
Allies have a 99% chance to dodge attacks for 4 seconds.
- Potted Lifebloom · Blossom upgrade · 1g · 3-1–4-7
Gain a temporary Lifeblossom.
- Potted Lifebloom · 1g · 3-1–4-7
Gain a temporary Lifeblossom.
- Potted Stonebark · Blossom upgrade · 1g · 3-1–4-7
Gain a temporary Stonebark Tree.
- Potted Stonebark · 1g · 3-1–4-7
Gain a temporary Stonebark Tree.
- Tiger's Visit · Blossom upgrade · 3g · 3-5–5-7
Gain the Tiger Primal buff for this combat.
- Bear's Visit · 3g · 3-5–5-7
Gain the Bear Primal buff for this combat.
- Tiger's Visit · Blossom upgrade · 3g · 3-5–5-7
Gain the Tiger Primal buff for this combat.
- Tiger's Visit · 3g · 3-5–5-7
Gain the Tiger Primal buff for this combat.
- Turtle's Visit · Blossom upgrade · 3g · 3-5–5-7
Gain the Turtle Primal buff for this combat.
- Turtle's Visit · 3g · 3-5–5-7
Gain the Turtle Primal buff for this combat.
- Snacktime! · Blossom upgrade · 2g · 4-2–10-1
The BFF eats enemies he damages under 22% Max Health.
- Snacktime! · 2g · 4-2–10-1
The BFF eats enemies he damages under 16% Max Health.